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Thread: Death Stranding

  1. #1
    Senior Member KaineDamo's Avatar
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    Death Stranding

    I'd suck Kojima's cock, if I could.

    KOJIMA!! KOKJIMA!!



    Auteur. Rockstar. The crowd isn't loud enough, though. The Kojima chants should be at Money in the Bank CM Punk vs John Cena levels, complete with a sign saying 'give us Kojima, or we riot'.

    Kojima is in the earliest stages of production for his newest game, he's been touring game studios world wide, yet he's found the time to deliver upon to us a glimpse of his vision. Kojima-san, senpai, I am on board. He's delivered so much good will over the years through his cinematic flair as well as his detailed game design, filling his games with metaphors and commentary. However, he was chained to Metal Gear Solid, his baby, and Konami restricted him. Eventually, they took his baby away.

    That seems to be the symbolism of Norman Reedus and the baby in the Death Stranding trailer. With Reedus as Kojima, and the baby as the Metal Gear series. I've also seen it suggested that the baby is PT.

    They've gone full tinfoil over at the subbreddit for the game, some are speculating that it's all an elaborate ruse and that this game in fact ties into Metal Gear Solid.

    Let's get FULL TINFOIL!!



    Doesn't make any damn sense. He doesn't own the characters, Konami owns them.

    A more sensible interpretation...

    I'm almost certain the dead whales are Kojimas subtle way of saying that MGS is dead to him. The last entry in a series hes wanted to move on from for years featured a whale and was heavy on Moby Dick references. The trailer for his first post Konami game has a bunch of dead whales on a beach. You can't make a more perfect metaphor.
    The baby is a clone of Norman Reedus theory

    https://www.reddit.com/r/DeathStrand...tranding_will/

    Not really enough info to go on, lots of wild ideas on what the story's gonna be in the subbreddit, fun to read around it.

    I enjoy following Kojima on twitter. He's into everything, he's constantly absorbing shit, constantly working.

    I'm jazzed as fuck to see what he'll do without the restrictions of Konami.

    So, what kind of game is it gonna be?

    http://www.digitalspy.com/gaming/ps4...ls-substitute/

    "I want the story and the world and the gameplay, as well as the characters in the game and the the player - the life and death elements - all to be tied together," he explained. "That's the strong theme that is in this stranding concept.

    The player will be controlling Norman Reedus' character and it will be an action game if you really want to put a genre on it. For example, when I made Metal Gear, it was an action game but it was different because the main thing was about hiding. People eventually ended up calling that 'stealth action'. In this game the player will be controlling Norman but by playing it they will find something different, something that won't fit in established terms."

    And he added this,


    "We made it in two and half months - and generally teasers are not made by the development team. A lot of trailers are outsourced - that happens pretty often - but we don't like to do that.
    "We made this teaser ourselves, so people can trust us."

    KOJIMA!! KOJIMA!!
    Last edited by KaineDamo; 06-19-2016 at 09:44 PM.
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  2. #2
    Crying Unicorn equint77's Avatar
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    Hah i wasnt really interested in this game after i watched e3 but reading your post kaine, maybe ill have to keep an eye out on it.

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  3. #3
    Senior Member KaineDamo's Avatar
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    Kojima comments on fan theories.

    http://www.eurogamer.net/articles/20...-possibly-mean

    By Dan Silver Published 20/06/2016

    "Hello everyone - I am back!"


    You can say one thing about Hideo Kojima: he certainly knows how to make an entrance. The superstar developer strode out onto Sony's E3 stage like a rock star - and was greeted by the sort of welcome usually reserved for returning war heroes.


    Which, in a sense, he is. The unheralded, unexpected appearance midway through the platform holder's press conference marked the end of Kojima's post-Konami exile and his first major public engagement since his newly-formed Kojima Productions studio joined forces with Sony. Kojima has never been one to recoil from the glare of the spotlight, of course, but you sense there was more to this than mere indulgence or grandstanding.


    "Seeing how the people were welcoming me made me feel really, really good," he reflects a couple of days later, speaking via a translator in a room hidden away from prying eyes at the back of Sony's stand on the showfloor.


    "Last year I had some difficult circumstances and my family was telling me: you're old, you should retire now and take it easy. Fortunately a lot of fans around the world are waiting for my games so I decided I wanted to keep making games. I established my own company and within two-and-a-half months we were able to make a teaser and deliver something to the people, finally.


    "And seeing the reaction of the people - most people seemed to like it - made me feel really good that I made the right choice. My decision was correct."




    Ah yes, that teaser. There was certainly no more bizarre, or attention grabbing moment at last week's E3. Starring The Walking Dead actor Norman Reedus, a baby and an aquarium's worth of dead sea creatures, it's brilliant, beautiful and utterly bewildering,


    Heavy on symbolism, metaphor and allegory but light on anything even remotely resembling gameplay, it's purpose and meaning has been keeping the internet awake from the moment it opened with a typically quixotic quotation from William Blake's Auguries of Innocence.


    Is it a game trailer? A statement of intent? A devious red herring? All of the above, or something else entirely? Even seasoned Kojima-watchers have been tying themselves on discussion threads trying to decipher what's going on.


    "There are a lot of hints in there, hidden," says Kojima with an impish smile. "The world having this discussion about what this teaser means was kind of the objective. That's what I wanted to happen.


    "The [Death Stranding] game will take a little more time to be completed, but the game for me has already started. I am going back and forth with the users, having this interaction, this connection with the people, this discussion."


    As you might expect Kojima isn't about to spoil his own fun now by going into specifics. "It would be like telling you who's the killer in a mystery novel," he explains, relishing the challenge he has set. So I run a few fan theories by him instead.


    Is the baby a clone of Norman Reedus' character?


    Kojima shakes his head laughing, not needing to wait for his translator to convert the words into Japanese. "I read that one! That one is off!"


    1
    Norman Reedus and his plastic foetus.
    Okay, how about the scientific equations some sharp-eyed fans discovered on the tags around Reedus' neck (specifically The Schwarzschild Radius and the Dirac Equation). Do they indicate he fell through a black hole?


    Kojima stops laughing and pulls a face that may or may not indicate a nerve has been touched. He thinks carefully before deliberately replying: "What I will say is, I wanted people to find those...'


    What about the theory the baby is actually Metal Gear Solid 5 and the whole thing is actually an elaborate riposte to your former employers Konami? Another shake of the head but at last a clue to that killer.


    "Part of the trailer is based on the song 'I'll Keep Coming' [by Icelandic band Low Roar]. I will keep coming; Norman Reedus and [long-time design collaborator] Kyle Cooper will keep coming back; waves are a big theme. As for Konami? I thought people might link it but there's no connection in there."


    Prior to this interview, my personal pet theory was that there was no Death Stranding. That Kojima had too little time and too few staff to have even started on it, and the trailer was a concept piece designed to get people talking. A conjurer's trick from one of one of gaming's masters of misdirection. Kojima is quick to dismiss the notion.


    "One thing I really want to tell people is the teaser is running in real-time," he says with tangible pride. "We made it in two and half months - and generally teasers are not made by the development team. A lot of trailers are outsourced - that happens pretty often - but we don't like to do that. We made this teaser ourselves, so people can trust us."


    How representative is it of the final game?


    "It is representative. What you see will be in the game."


    So, to confirm, Norman Reedus' character and the dead fish-strewn setting will be in the final game?


    "Yes. It will be in the final game. But... it is a teaser."




    I ask Kojima what state the actual game is in. Industry sources have estimated Kojima Productions currently has a staff of, at most, 20 people. Does anything other than this teaser exist outside of its creator's head?


    "Outside of my head I'm making a lot of planning documents. And this time as I'm trying to do new things. For example, as far as the game engine goes, I want to give [Death Stranding] a specific look, and [the trailer] is made on one of two candidates.


    "For the new game elements I want to try, you always want to make it and then evaluate and iterate - and those we are doing on the other game engine candidate.


    "We are getting to a very good point about how we are feeling about the visuals so we are very close to making a decision on the game engine. And once that is decided we will be in full production."


    My allotted time is up and, as usual with Kojima, the interview has prompted more questions than answers. We return briefly to the subject of that press conference. Kojima was personally introduced on-stage by Andrew House, the Group CEO of Sony Interactive Entertainment and the very biggest of PlayStation's bigwigs. It was, I think, a striking demonstration of how important this new partnership means to the company.


    "With Sony I have a relationship that goes back over 20 years, there is already this connection," Kojima explains.


    "I was fortunate enough that I got many offers from many different people but for me for my first project it was very important to have trust where I was working. In those terms, there was already a relationship of trust with Sony.


    "When starting a company and trying to create a product there are so many problems that come up and within that I want to focus as much as as possible on my creative labours. I want to keep away the noise as much as possible. In that regard I think I made the right choice.


    "We were able to make [the Death Stranding trailer] in two and a half months - I don't think there are many companies that can pull that off."


    Yep - Hideo Kojima is back, alright.
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  4. #4
    Throbbing Member Wilhelm's Avatar
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    haha, that virtual digital walkway that appears for him
    |\___/|
    | " " |
    ,===__/( \ / )\__===,
    / """ (") """ \
    / " \
    | \_____= =_____/ |
    ,==._/ /\ /^\ /\ \_.==,
    | _ __/" \ |] [| / "\__ _ |

  5. #5
    Senior Member KaineDamo's Avatar
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    It's like he's God in Heaven or something.
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  6. #6
    Throbbing Member Wilhelm's Avatar
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    until he opens his nerdmouth
    |\___/|
    | " " |
    ,===__/( \ / )\__===,
    / """ (") """ \
    / " \
    | \_____= =_____/ |
    ,==._/ /\ /^\ /\ \_.==,
    | _ __/" \ |] [| / "\__ _ |

  7. #7
    Senior Member KaineDamo's Avatar
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    'Today I bring something new we muu-we made for you...'
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  8. #8
    You feel it too, don't you? Clurk's Avatar
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    "STRANDING. ON THE EDGE."

  9. #9
    Senior Member KaineDamo's Avatar
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    Good theory video dated before the Death Stranding revelation. Speculating on how Hideo Kojima was planning on leaving Konami for a while, left hints at his dissatisfaction with Konami in Metal Gear Solid 5 and the PT teaser, and that Kojima made the PT teaser with the knowledge he was leaving Konami - PT would be his calling card, his proof of concept so that he could do whatever the fuck he wants in his partnership with Sony once leaving Konami.



    Dad was such a drag. Every day he'd eat the same kind of food, dress the same, sit in front of the same kind of games... Yeah, he was just that kind of guy. But then one day, he goes and kills us all! He couldn't even be original about the way he did it. I'm not complaining... I was dying of boredom anyway, But guess what? I will be coming back, and I'm bringing my new toys with me.



    Hello everyone! I'm back!



    Part of the trailer is based on the song 'I'll Keep Coming' [by Icelandic band Low Roar]. I will keep coming; Norman Reedus and [long-time design collaborator] Kyle Cooper will keep coming back; waves are a big theme.
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  10. #10
    Senior Member KaineDamo's Avatar
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