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Thread: Death Stranding

  1. #81
    Senior Member KaineDamo's Avatar
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    Crying Unicorn equint77's Avatar
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    What in the hell is he looking at

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  4. #84
    you don't get to bring friends tiny white penis's Avatar
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    I really like Kojima's brain, but all of his games are unplayable to me outside of Revengenance and Zone of the Enders 2.
    My brother and I always tried to make swords out of aluminum window sections. Then duel, my brother always calling for the power of Greyskull.

  5. #85
    Senior Member KaineDamo's Avatar
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    edit wrong thread
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  6. #86
    Senior Member KaineDamo's Avatar
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    Gameplay, finally. Still, Kojima is keeping his cards close to his chest. Looks like early in the game. There is combat, he has a gun, but we're not seeing it in this trailer. Gorgeous landscapes. Slow pace. Obviously way more to the game than what we're seeing now.

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  7. #87
    nolan sucks Master Chief's Avatar
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    what is this a sci-fi lord of the rings wow

  8. #88
    Crying Unicorn equint77's Avatar
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    That screencap looks like skylar white

    Feeling like Katrina with no fema
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  9. #89
    Senior Member KaineDamo's Avatar
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    Quote Originally Posted by KaineDamo View Post
    Gameplay, finally. Still, Kojima is keeping his cards close to his chest. Looks like early in the game. There is combat, he has a gun, but we're not seeing it in this trailer. Gorgeous landscapes. Slow pace. Obviously way more to the game than what we're seeing now.


    So Death Stranding to me looks like The Sorrow boss fight from Metal Gear Solid 3 extended out into an entire game. I'm guessing that when players die they leave behind those black ghosts with strands. If you kill enemies you probably make things harder for yourself in the long run, ala The Sorrow boss fight was being forced to walk along the river pass all the enemies you've killed throughout the game.

    I reckon there's a lot Kojima's not telling us.



    Tight lipped as a motherfucker here. Just about the only thing that he's giving away is that there is some sort of social media/global cooperation aspect to it. I could venture to guess based on this trailer and on PT. The puzzles in PT were abstract enough, and the clues written in photographs in the game were in different languages, so it required cooperation to solve. Looking at the size of the landscape and lack of HUD, maybe one thing people might be expected to do is help each other by spreading info on how to navigate, the best routes, with updates if things change. My thinking is that the more players die around the world connected online, the more it affects each others games, the harder we make it for each other and ourselves. Wild guess.
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  10. #90
    Senior Member KaineDamo's Avatar
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    Kojima talking more now

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